The item drops instantly. The payment reaches finality on-chain after the required confirmations.
Game and amusement businesses (MCC 7993 and 7994) hand over digital value the moment a payment clears, then carry the dispute risk for months afterwards. Once on-chain settlement is treated as final, after the required network confirmations, the sale closes when the player pays. Real-money gambling and betting categories are not supported.
The problem is the gap between paying and travelling.
Chargebacks on content already granted
A purchased item, pass, or currency is in the player's account seconds after payment. Acquirers commonly treat instantly-granted digital value as elevated dispute risk, including disputes raised by a cardholder about a purchase someone else in the household made.
Payments are pushed by the player, and Zoyn does not reverse a confirmed on-chain transfer, so a grant does not have to be revoked later.
Reserves set against the category, not the studio
Underwriting in this category keys on the MCC rather than on a particular studio's history, which can leave part of a title's revenue withheld through its entire launch window.
The confirmed on-chain leg is not a card-network dispute rail, so launch revenue carries no dispute exposure to reserve against.
A contributor roster spread across the world
Contract artists, QA and localisation vendors are rarely in one country, and each payout is its own wire with its own fee and its own float.
Paying a contract artist or vendor abroad is a USDC transfer the studio signs from its own wallet — no correspondent bank in the path and no float to wait on.
One payment, settled to a wallet you control.
Create the purchase link
A fixed amount for a pass, a bundle, or an edition, with your own player or order reference.
Player pays card or crypto
Hosted checkout takes either, with card-funded payments clearing upstream through integrated global on-ramp bridges. Card data never reaches your servers. Card availability depends on the buyer's location, currency, and available checkout providers.
Split contract routes the funds
Shares are fixed in basis points at deployment: the studio's share and the platform fee. Every payment follows them exactly, verifiable on-chain.
USDC lands in the studio's wallet
Smart-contract vault settlement on Base L2, final after the required network confirmations, into wallets you control. Zoyn never holds them.
Where we can onboard you today.
Category
MCC 7993 and 7994 are supported categories in this group. Your declared category is checked at signup.
Jurisdictions we cannot serve
We cannot onboard merchants operating from comprehensively sanctioned jurisdictions. A US state stays open when at least one checkout partner still serves buyers there. We do not hold ourselves out as licensed anywhere.
Wallet addresses you'll be paid to are checked against sanctions lists when you enter them, and re-checked every day after that.
What gaming & interactive entertainment merchants ask first.
Do you support betting, casino, or real-money gambling titles?
No. Gambling and betting categories are blocked at signup and cannot be onboarded, whatever licences a business holds. What is supported here is game and amusement businesses selling content, access, or entertainment — not wagering.
Can players trade with each other through Zoyn?
No. Zoyn issues fixed-amount payment links from your business to a payer. It is not a marketplace, an exchange, or a broker, and it does not support player-to-player trading — anything resembling a secondary market for items or in-game currency is outside what the platform does.
A parent disputes a purchase their child made. What happens?
Zoyn does not reverse the on-chain leg, so nothing is pulled out of your revenue automatically while the question is being resolved. Whether to refund is your decision under your own policy, and you send it from your own wallet if you decide to. That is what push-finality changes: the argument happens before the money moves, not after.
Looking for a different sector? See every supported industry.
Ship the content, keep the sale.
Create a fixed-amount purchase link and settle player payments to a wallet only the studio can spend from.
